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    Struct LightingSetup

    Namespace: Unity.Tiny.Rendering
    Syntax
    public struct LightingSetup : IComponentData, IEquatable<LightingSetup>

    Fields

    AmbientLight

    Declaration
    public Entity AmbientLight
    Field Value
    Type Description
    Entity

    CSMLight

    Declaration
    public Entity CSMLight
    Field Value
    Type Description
    Entity

    EntityMask

    Declaration
    public ulong EntityMask
    Field Value
    Type Description
    UInt64

    Fog

    Declaration
    public Entity Fog
    Field Value
    Type Description
    Entity

    MappedLight0

    Declaration
    public Entity MappedLight0
    Field Value
    Type Description
    Entity

    MappedLight1

    Declaration
    public Entity MappedLight1
    Field Value
    Type Description
    Entity

    maxCsmLights

    Declaration
    public const int maxCsmLights = null
    Field Value
    Type Description
    Int32

    maxMappedLights

    Declaration
    public const int maxMappedLights = null
    Field Value
    Type Description
    Int32

    maxPointOrDirLights

    Declaration
    public const int maxPointOrDirLights = null
    Field Value
    Type Description
    Int32

    PlainLights

    Declaration
    public FixedList32<Entity> PlainLights
    Field Value
    Type Description
    FixedList32<Entity>

    Methods

    Equals(LightingSetup)

    Declaration
    public bool Equals(LightingSetup other)
    Parameters
    Type Name Description
    LightingSetup other
    Returns
    Type Description
    Boolean
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