Method CreateLayerMixer
CreateLayerMixer(PlayableGraph, GameObject, int)
Creates a mixer that blends track mixers.
Declaration
Playable CreateLayerMixer(PlayableGraph graph, GameObject go, int inputCount)
Parameters
| Type | Name | Description |
|---|---|---|
| PlayableGraph | graph | The graph where the mixer playable will be added. |
| GameObject | go | The GameObject that requested the graph. |
| int | inputCount | The number of inputs on the mixer. There should be an input for each playable from each clip. |
Returns
| Type | Description |
|---|---|
| Playable | Returns a playable that is used as a mixer. If this method returns Playable.Null, it indicates that a layer mixer is not needed. In this case, a single track mixer blends all playables generated from all layers. |