{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class MenuEntryAttribute | Timeline | 1.5.0-preview.5
docs.unity3d.com
"{0}" の検索結果

    目次を表示する/隠す

    Class MenuEntryAttribute

    Use this attribute to add a menu item to a context menu. Used to indicate path and priority that are auto added to the menu (examples can be found on https://docs.unity3d.com/ScriptReference/MenuItem.html).

    Inheritance
    object
    Attribute
    MenuEntryAttribute
    Implements
    _Attribute
    Inherited Members
    Attribute.GetCustomAttributes(MemberInfo, Type)
    Attribute.GetCustomAttributes(MemberInfo, Type, bool)
    Attribute.GetCustomAttributes(MemberInfo)
    Attribute.GetCustomAttributes(MemberInfo, bool)
    Attribute.IsDefined(MemberInfo, Type)
    Attribute.IsDefined(MemberInfo, Type, bool)
    Attribute.GetCustomAttribute(MemberInfo, Type)
    Attribute.GetCustomAttribute(MemberInfo, Type, bool)
    Attribute.GetCustomAttributes(ParameterInfo)
    Attribute.GetCustomAttributes(ParameterInfo, Type)
    Attribute.GetCustomAttributes(ParameterInfo, Type, bool)
    Attribute.GetCustomAttributes(ParameterInfo, bool)
    Attribute.IsDefined(ParameterInfo, Type)
    Attribute.IsDefined(ParameterInfo, Type, bool)
    Attribute.GetCustomAttribute(ParameterInfo, Type)
    Attribute.GetCustomAttribute(ParameterInfo, Type, bool)
    Attribute.GetCustomAttributes(Module, Type)
    Attribute.GetCustomAttributes(Module)
    Attribute.GetCustomAttributes(Module, bool)
    Attribute.GetCustomAttributes(Module, Type, bool)
    Attribute.IsDefined(Module, Type)
    Attribute.IsDefined(Module, Type, bool)
    Attribute.GetCustomAttribute(Module, Type)
    Attribute.GetCustomAttribute(Module, Type, bool)
    Attribute.GetCustomAttributes(Assembly, Type)
    Attribute.GetCustomAttributes(Assembly, Type, bool)
    Attribute.GetCustomAttributes(Assembly)
    Attribute.GetCustomAttributes(Assembly, bool)
    Attribute.IsDefined(Assembly, Type)
    Attribute.IsDefined(Assembly, Type, bool)
    Attribute.GetCustomAttribute(Assembly, Type)
    Attribute.GetCustomAttribute(Assembly, Type, bool)
    Attribute.Equals(object)
    Attribute.GetHashCode()
    Attribute.Match(object)
    Attribute.IsDefaultAttribute()
    Attribute.TypeId
    object.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.Timeline.Actions
    Assembly: solution.dll
    Syntax
    [AttributeUsage(AttributeTargets.Class)]
    public class MenuEntryAttribute : Attribute, _Attribute
    Remarks

    Unlike Menu item, MenuEntryAttribute doesn't handle shortcuts in the menu name. See TimelineShortcutAttribute.

    Examples
    [MenuEntry("Simple Menu Action")]
    class SimpleMenuAction : TimelineAction
    {
        public override ActionValidity Validate(ActionContext actionContext) { return ActionValidity.Valid; }
        public override bool Execute(ActionContext actionContext) { return true; }
    }
    [MenuEntry("Menu Action with priority", 9999)]
    class MenuActionWithPriority : TimelineAction
    {
        public override ActionValidity Validate(ActionContext actionContext) { return ActionValidity.Valid; }
        public override bool Execute(ActionContext actionContext) { return true; }
    }
    [MenuEntry("My Menu/Menu Action inside submenu")]
    class MenuActionInsideSubMenu : TimelineAction
    {
        public override ActionValidity Validate(ActionContext actionContext) { return ActionValidity.Valid; }
        public override bool Execute(ActionContext actionContext) { return true; }
    }

    Constructors

    Name Description
    MenuEntryAttribute(string, int)

    Constructor for Menu Entry Attribute to define information about the menu item for an action.

    概要
    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)