Class ActiveInModeAttribute
Define the activeness of an action depending on its timeline mode.
Implements
Inherited Members
Namespace: UnityEditor.Timeline.Actions
Assembly: solution.dll
Syntax
[AttributeUsage(AttributeTargets.Class)]
public class ActiveInModeAttribute : Attribute, _Attribute
Constructors
| Name | Description |
|---|---|
| ActiveInModeAttribute(TimelineModes) | Defines in which mode the action will be active. |
Properties
| Name | Description |
|---|---|
| modes | Modes that will be used for activeness of an action. |