Enum TimelineModes
Different mode for Timeline
Namespace: UnityEditor.Timeline
Assembly: solution.dll
Syntax
[Flags]
public enum TimelineModes
Fields
| Name | Description |
|---|---|
| Active | A playable director with a valid timeline is selected in editor. |
| AssetEdition | Timeline in AssetEditing mode. This mode is enabled when a timeline asset is selected in the project window. |
| Default | The timeline can be edited (either through playable director or selected timeline asset in project window). |
| Disabled | Disabled Timeline. |
| Inactive | The timeline cannot be played or previewed. |
| ReadOnly | The timeline is not editable. (the TimelineAsset file is either readonly on disk or locked by source control). |