Texel Size ノード
説明
入力 Texture 2D のテクセルサイズの Width (幅) と Height (高さ) を返します。ビルトイン変数 {texturename}_TexelSize
を使用して Texture 2D の特有のプロパティーにアクセスします。
ノート: Texture 2D を参照するためにデフォルト入力を使用しないでください。これを行うとグラフのパフォーマンスが悪くなります。代わりに、このノードを別の Texture 2D Asset ノード に接続し、この定義をサンプリング用に再使用してください。
ポート
Name |
Direction |
タイプ |
バインディング |
説明 |
Texture |
入力 |
Texture |
なし |
テクスチャーアセット |
Width |
出力 |
Vector 1 |
なし |
テクセルの幅 |
Height |
出力 |
Vector 1 |
なし |
テクセルの高さ |
生成されるコードの例
以下のサンプルコードは、このノードの出力の一例を示したものです。
float _TexelSize_Width = Texture_TexelSize.z;
float _TexelSize_Height = Texture_TexelSize.w;
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