Invert Colors ノード
説明
チャンネルごとに、入力 In の色を反転します。この ノード は、全ての入力値が 0 から 1 の範囲内にあることを前提とします。
ポート
Name |
Direction |
タイプ |
バインディング |
説明 |
In |
入力 |
任意のベクトル型 |
なし |
入力値 |
Out |
出力 |
任意のベクトル型 |
なし |
出力値 |
制御
Name |
タイプ |
オプション |
説明 |
Red |
トグル |
True、False |
True の場合、Red (赤) チャンネルが反転されます。 |
Green |
トグル |
True、False |
True の場合、Green (緑) チャンネルが反転されます。入力ベクトルの次元が 2 未満の場合は無効になります。 |
Blue |
トグル |
True、False |
True の場合、Blue (青) チャンネルが反転されます。入力ベクトルの次元が 3 未満の場合は無効になります。 |
Alpha |
トグル |
True、False |
True の場合、Alpha (アルファ) チャンネルが反転されます。入力ベクトルの次元が 4 未満の場合は無効になります。 |
生成されるコードの例
以下のサンプルコードは、このノードの出力の一例を示したものです。
float2 _InvertColors_InvertColors = float4(Red, Green, Blue, Alpha);
void Unity_InvertColors_float4(float4 In, float4 InvertColors, out float4 Out)
{
Out = abs(InvertColors - In);
}
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.