Inverse Lerp ノード
説明
入力 A と入力 B の間で、入力 T によって定義される補間式を生成する線形パラメーターを返します。
Inverse Lerp は、Lerp ノード の逆演算です。このノードを使うと、Lerp への入力が何であったかを、その出力に基づいて特定できます。
例えば、0 と 2 の間で T の値が 1 の Lerp の値は 0.5 です。したがって、0 と 2 の間で T の値が 0.5 の Inverse Lerp の値は 1 です。
ポート
Name |
Direction |
タイプ |
説明 |
A |
入力 |
任意のベクトル型 |
1 つ目の入力値 |
B |
入力 |
任意のベクトル型 |
2 つ目の入力値 |
T |
入力 |
任意のベクトル型 |
Time の値 |
Out |
出力 |
任意のベクトル型 |
出力値 |
生成されるコードの例
以下のサンプルコードは、このノードの出力の一例を示したものです。
void Unity_InverseLerp_float4
{
Out = /;
}
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.