Class SequenceAssetTrack
SequenceAssetTrack support SequenceAssetPlayableAsset that drive the PlayableDirector of a Sequence Asset.
Inherited Members
UnityEngine.Timeline.TrackAsset.CreateTrackMixer(UnityEngine.Playables.PlayableGraph, UnityEngine.GameObject, System.Int32)
UnityEngine.Timeline.TrackAsset.CreatePlayable(UnityEngine.Playables.PlayableGraph, UnityEngine.GameObject)
UnityEngine.Timeline.TrackAsset.CreateMarker(System.Type, System.Double)
UnityEngine.Timeline.TrackAsset.GatherProperties(UnityEngine.Playables.PlayableDirector, UnityEngine.Timeline.IPropertyCollector)
UnityEngine.Timeline.TrackAsset.CreatePlayable(UnityEngine.Playables.PlayableGraph, UnityEngine.GameObject, UnityEngine.Timeline.TimelineClip)
UnityEngine.Timeline.TrackAsset.GetAnimationClipHash(UnityEngine.AnimationClip)
Namespace: UnityEngine.Sequences.Timeline
Syntax
[Serializable]
[TrackColor(0.058F, 0.462F, 0.588F)]
[TrackClipType(typeof(SequenceAssetPlayableAsset), false)]
public class SequenceAssetTrack : NestedTimelineTrack, ISerializationCallbackReceiver, IPropertyPreview, ICurvesOwner