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    Class LensDistortion

    A volume component that holds settings for the Lens Distortion effect.

    Inheritance
    Object
    LensDistortion
    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    public sealed class LensDistortion : VolumeComponent, IPostProcessComponent

    Fields

    center

    Sets the center point for the distortion.

    Declaration
    public Vector2Parameter center
    Field Value
    Type Description
    Vector2Parameter

    intensity

    Controls the overall strength of the distortion effect.

    Declaration
    public ClampedFloatParameter intensity
    Field Value
    Type Description
    ClampedFloatParameter

    scale

    Controls global screen scaling for the distortion effect. Use this to hide the screen borders when using a high intensity.

    Declaration
    public ClampedFloatParameter scale
    Field Value
    Type Description
    ClampedFloatParameter

    xMultiplier

    Controls the distortion intensity on the x-axis. Acts as a multiplier.

    Declaration
    public ClampedFloatParameter xMultiplier
    Field Value
    Type Description
    ClampedFloatParameter

    yMultiplier

    Controls the distortion intensity on the x-axis. Acts as a multiplier.

    Declaration
    public ClampedFloatParameter yMultiplier
    Field Value
    Type Description
    ClampedFloatParameter

    Methods

    IsActive()

    Tells if the effect needs to be rendered or not.

    Declaration
    public bool IsActive()
    Returns
    Type Description
    Boolean

    true if the effect should be rendered, false otherwise.

    Implements
    IPostProcessComponent.IsActive()
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