Class Variable<T>
Base class for all single source variables. Inhterit from this class for storage for a single serialized source value that will send a value changed event when Value is changed. This will trigger any LocalizedString that is currently using the variable to update.
Namespace: UnityEngine.Localization.SmartFormat.PersistentVariables
Syntax
[Serializable]
public class Variable<T> : IVariableValueChanged, IVariable
Type Parameters
| Name | Description |
|---|---|
| T | The value type to store in this variable. |
Properties
Value
The value for this variable. Changing this will trigger the ValueChanged event.
Declaration
public T Value { get; set; }
Property Value
| Type | Description |
|---|---|
| T |
Methods
GetSourceValue(ISelectorInfo)
The value that will be used when the smart string matches this variable. This value can then be further used by additional sources/formatters.
Declaration
public object GetSourceValue(ISelectorInfo _)
Parameters
| Type | Name | Description |
|---|---|---|
| ISelectorInfo | _ |
Returns
| Type | Description |
|---|---|
| Object |
Implements
Events
ValueChanged
Called when Value is changed.
Declaration
public event Action<IVariable> ValueChanged
Event Type
| Type | Description |
|---|---|
| Action<IVariable> |