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    Class UnityEventGameObject

    UnityEvent which can pass a GameObject as an argument.

    Inheritance
    Object
    UnityEventBase
    UnityEvent<GameObject>
    UnityEventGameObject
    Inherited Members
    UnityEngine.Events.UnityEvent<UnityEngine.GameObject>.AddListener(UnityEngine.Events.UnityAction<UnityEngine.GameObject>)
    UnityEngine.Events.UnityEvent<UnityEngine.GameObject>.RemoveListener(UnityEngine.Events.UnityAction<UnityEngine.GameObject>)
    UnityEngine.Events.UnityEvent<UnityEngine.GameObject>.FindMethod_Impl(System.String, System.Object)
    UnityEngine.Events.UnityEvent<UnityEngine.GameObject>.Invoke(UnityEngine.GameObject)
    UnityEventBase.GetPersistentEventCount()
    UnityEventBase.GetPersistentTarget(Int32)
    UnityEventBase.GetPersistentMethodName(Int32)
    UnityEventBase.SetPersistentListenerState(Int32, UnityEventCallState)
    UnityEngine.Events.UnityEventBase.AddListener(System.Object, System.Reflection.MethodInfo)
    UnityEngine.Events.UnityEventBase.RemoveListener(System.Object, System.Reflection.MethodInfo)
    UnityEventBase.RemoveAllListeners()
    UnityEngine.Events.UnityEventBase.Invoke(System.Object[])
    UnityEventBase.GetValidMethodInfo(Object, String, Type[])
    UnityEngine.Events.UnityEventBase.ValidateRegistration(System.Reflection.MethodInfo, System.Object, UnityEngine.Events.PersistentListenerMode)
    UnityEngine.Events.UnityEventBase.ValidateRegistration(System.Reflection.MethodInfo, System.Object, UnityEngine.Events.PersistentListenerMode, System.Type)
    UnityEngine.Events.UnityEventBase.RegisterPersistentListener(System.Int32, System.Object, System.Reflection.MethodInfo)
    Namespace: UnityEngine.Localization.Events
    Syntax
    [Serializable]
    public class UnityEventGameObject : UnityEvent<GameObject>, ISerializationCallbackReceiver
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