Class MocapDevice<T>
A type of LiveCaptureDevice that provides the common functionality required to implement support for third-party motion capture devices.
Inherited Members
Namespace: Unity.LiveCapture.Mocap
Syntax
public abstract class MocapDevice<T> : LiveCaptureDevice, IMocapDevice
Type Parameters
Name | Description |
---|---|
T | The type of data the device uses each frame to pose the actor. |
Properties
Animator
The Animator component this device operates.
Declaration
public Animator Animator { get; set; }
Property Value
Type | Description |
---|---|
Animator |
FrameRate
The number of data samples per second.
Declaration
protected FrameRate FrameRate { get; set; }
Property Value
Type | Description |
---|---|
FrameRate |
Interpolator
The interpolator to use when presenting values between frame samples.
Declaration
protected IInterpolator<T> Interpolator { get; set; }
Property Value
Type | Description |
---|---|
IInterpolator<T> |
SyncBuffer
The synchronized data buffer.
Declaration
public ITimedDataSource SyncBuffer { get; }
Property Value
Type | Description |
---|---|
ITimedDataSource |
Methods
AddFrame(T, Nullable<FrameTimeWithRate>)
Process a new frame of data.
Declaration
protected void AddFrame(T frame, FrameTimeWithRate? frameTime)
Parameters
Type | Name | Description |
---|---|---|
T | frame | The frame to add. |
Nullable<FrameTimeWithRate> | frameTime | The timecode of the frame. When null, a timecode will be generated. |
IsRecording()
Checks if the device has started recording.
Declaration
public sealed override bool IsRecording()
Returns
Type | Description |
---|---|
Boolean | true if the recording has started; otherwise, false. |
Overrides
LiveUpdate()
Override this method to update the device during live mode.
Declaration
public override void LiveUpdate()
Overrides
Remarks
This method is called after the animation system execution and before the script's LateUpdate.
OnDestroy()
The device calls this method when the device is about to get destroyed.
Declaration
protected override void OnDestroy()
Overrides
Remarks
If you override this method, call the base method in your implementation.
OnDisable()
This function is called when the behaviour becomes disabled.
Declaration
protected virtual void OnDisable()
OnEnable()
This function is called when the object becomes enabled and active.
Declaration
protected virtual void OnEnable()
OnRecordingChanged()
The device calls this method when the recording state changes.
Declaration
protected virtual void OnRecordingChanged()
OnValidate()
Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector.
Declaration
public virtual void OnValidate()
Remarks
You would usually use this to perform an action after a value changes in the Inspector; for example, making sure that data stays within a certain range.
Present(Transform, Nullable<Vector3>, Nullable<Quaternion>, Nullable<Vector3>)
Sets the position, rotation and scale of a specified transform.
Declaration
protected void Present(Transform transform, Vector3? position, Quaternion? rotation, Vector3? scale)
Parameters
Type | Name | Description |
---|---|---|
Transform | transform | The transform to present the values to. |
Nullable<Vector3> | position | The position to set. |
Nullable<Quaternion> | rotation | The rotation to set. |
Nullable<Vector3> | scale | The scale to set. |
Remarks
The values are not immediately applied and might change due to other devices operating the same transform.
ProcessFrame(T)
Override this method to process the specified frame.
Declaration
protected abstract void ProcessFrame(T frame)
Parameters
Type | Name | Description |
---|---|---|
T | frame | The frame to add. |
RegisterLiveProperties()
Registers the animated transforms to prevent Unity from marking Prefabs or the Scene as modified when you preview animations.
Declaration
public void RegisterLiveProperties()
ResetSyncBuffer()
Clears all frames in the synchronization buffer.
Declaration
protected void ResetSyncBuffer()
RestoreLiveProperties()
Restores the transforms previously registered.
Declaration
public void RestoreLiveProperties()
StartRecording()
Starts a new recording.
Declaration
public sealed override void StartRecording()
Overrides
StopRecording()
Stops the current recording.
Declaration
public sealed override void StopRecording()
Overrides
Write(ITakeBuilder)
Stores the recording into a take using a ITakeBuilder.
Declaration
public override void Write(ITakeBuilder takeBuilder)
Parameters
Type | Name | Description |
---|---|---|
ITakeBuilder | takeBuilder | The take builder object. |