docs.unity3d.com
    目次を表示する/隠す

    Class InvertProcessor

    An input processor that inverts its input value.

    Inheritance
    Object
    InputProcessor
    InputProcessor<Single>
    InvertProcessor
    Inherited Members
    InputProcessor<Single>.ProcessAsObject(Object, InputControl)
    InputProcessor<Single>.Process(Void*, Int32, InputControl)
    Namespace: UnityEngine.InputSystem.Processors
    Syntax
    public class InvertProcessor : InputProcessor<float>
    Remarks

    This process is registered (see RegisterProcessor<T>(String) as "invert" by default.

    // Bind to the gamepad's left trigger such that it returns inverted values.
    new InputAction(binding: "<Gamepad>/leftTrigger", processors="invert");

    Methods

    Process(Single, InputControl)

    Return the inverted value of value.

    Declaration
    public override float Process(float value, InputControl control)
    Parameters
    Type Name Description
    Single value

    Input value.

    InputControl control

    Ignored.

    Returns
    Type Description
    Single

    Invert value.

    Overrides
    UnityEngine.InputSystem.InputProcessor<System.Single>.Process(System.Single, UnityEngine.InputSystem.InputControl)

    ToString()

    Declaration
    public override string ToString()
    Returns
    Type Description
    String
    Overrides
    Object.ToString()
    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)