Class InputProcessor
A processor that conditions/transforms input values.
Namespace: UnityEngine.InputSystem
Syntax
public abstract class InputProcessor
Remarks
To define a custom processor, it is usable best to derive from InputProcessor<TValue> instead of from this class. Doing so will avoid having to deal with things such as the raw memory buffers of Process(Void*, Int32, InputControl).
Note, however, that if you do want to define a processor that can process more than one type of value, you can derive directly from this class.
Methods
Process(Void*, Int32, InputControl)
Process an input value stored in the given memory buffer.
Declaration
public abstract void Process(void *buffer, int bufferSize, InputControl control)
Parameters
Type | Name | Description |
---|---|---|
Void* | buffer | Memory buffer containing the input value. Must be at least large enough
to hold one full value as indicated by |
Int32 | bufferSize | Size (in bytes) of the value inside |
InputControl | control | Optional control that the value originated from. Must have the same value type that the processor has. |
Remarks
This method allows processing values of arbitrary size without allocating memory on the GC heap.
ProcessAsObject(Object, InputControl)
Process an input value, given as an object, and return the processed value as an object.
Declaration
public abstract object ProcessAsObject(object value, InputControl control)
Parameters
Type | Name | Description |
---|---|---|
Object | value | A value matching the processor's value type. |
InputControl | control | Optional control that the value originated from. Must have the same value type that the processor has. |
Returns
Type | Description |
---|---|
Object | A processed value based on |
Remarks
This method allocates GC heap memory. To process values without allocating GC memory, it is necessary to either know the value type of a processor at compile time and call Process(TValue, InputControl) directly or to use Process(Void*, Int32, InputControl) instead and process values in raw memory buffers.