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    Struct RequestSyncCommand

    A command to tell the runtime to sync the device to it's last known state.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Namespace: UnityEngine.InputSystem.LowLevel
    Syntax
    public struct RequestSyncCommand : IInputDeviceCommandInfo
    Remarks

    This triggers an event from the underlying device that represents the whole, current state.

    Fields

    baseCommand

    Declaration
    public InputDeviceCommand baseCommand
    Field Value
    Type Description
    InputDeviceCommand

    Properties

    Type

    Declaration
    public static readonly FourCC Type { get; }
    Property Value
    Type Description
    FourCC

    typeStatic

    Declaration
    public readonly FourCC typeStatic { get; }
    Property Value
    Type Description
    FourCC
    Implements
    IInputDeviceCommandInfo.typeStatic

    Methods

    Create()

    Declaration
    public static RequestSyncCommand Create()
    Returns
    Type Description
    RequestSyncCommand

    See Also

    RequestResetCommand
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