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    Struct Unicode.Rune

    Representation of a Unicode character as a code point.

    Namespace: Unity.Collections
    Syntax
    public struct Rune

    Constructors

    Rune(Int32)

    Initializes and returns an instance of Rune.

    Declaration
    public Rune(int codepoint)
    Parameters
    Type Name Description
    Int32 codepoint

    The code point.

    Remarks

    You are responsible for the code point being valid.

    Fields

    value

    The code point.

    Declaration
    public int value
    Field Value
    Type Description
    Int32

    The code point.

    Methods

    IsDigit(Unicode.Rune)

    Returns true if a rune is a numerical digit character.

    Declaration
    public static bool IsDigit(Unicode.Rune r)
    Parameters
    Type Name Description
    Unicode.Rune r

    The rune.

    Returns
    Type Description
    Boolean

    True if the rune is a numerical digit character.

    LengthInUtf8Bytes()

    Returns the number of bytes required to encode this rune as UTF-8.

    Declaration
    public int LengthInUtf8Bytes()
    Returns
    Type Description
    Int32

    The number of bytes required to encode this rune as UTF-8. If the rune's codepoint is invalid, returns 4 (the maximum possible encoding length).

    Operators

    Explicit(Char to Unicode.Rune)

    Returns a rune.

    Declaration
    public static explicit operator Unicode.Rune(char codepoint)
    Parameters
    Type Name Description
    Char codepoint

    A code point.

    Returns
    Type Description
    Unicode.Rune

    A rune.

    Remarks

    Because a char is 16-bit, it can only represent the first 2^16 code points, not all 1.1 million.

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