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    Class CinemachineDebug

    Manages onscreen positions for Cinemachine debugging output

    Inheritance
    object
    CinemachineDebug
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Cinemachine.Utility
    Assembly: solution.dll
    Syntax
    public class CinemachineDebug

    Fields

    Name Description
    OnGUIHandlers

    Delegate for OnGUI debugging.
    This will be called by the CinemachineBrain in its OnGUI (editor only)

    Methods

    Name Description
    GetScreenPos(Object, string, GUIStyle)

    Reserve an on-screen rectangle for debugging output.

    ReleaseScreenPos(Object)

    Release a screen rectangle previously obtained through GetScreenPos()

    ReturnToPool(StringBuilder)

    Return a StringBuilder to the preallocated pool

    SBFromPool()

    Get a preallocated StringBuilder from the pool

    概要
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