Struct CameraState
The output of the Cinemachine engine for a specific virtual camera. The information in this struct can be blended, and provides what is needed to calculate an appropriate camera position, orientation, and lens setting.
Raw values are what the Cinemachine behaviours generate. The correction channel holds perturbations to the raw values - e.g. noise or smoothing, or obstacle avoidance corrections. Coirrections are not considered when making time-based calculations such as damping.
The Final position and orientation is the comination of the raw values and their corrections.
Inherited Members
Namespace: Cinemachine
Assembly: solution.dll
Syntax
public struct CameraState
Fields
Name | Description |
---|---|
kNoPoint | This constant represents "no point in space" or "no direction". |
Properties
Name | Description |
---|---|
BlendHint | These hints can be or'ed toether to influence how blending is done, and how state is applied to the camera |
CorrectedOrientation | Orientation with correction applied. |
CorrectedPosition | Position with correction applied. |
Default | State with default values |
FinalOrientation | Orientation with correction and dutch applied. This is what the final camera gets. |
FinalPosition | Position with correction applied. This is what the final camera gets. |
HasLookAt | Returns true if this state has a valid ReferenceLookAt value. |
Lens | Camera Lens Settings. |
NumCustomBlendables | The number of custom blendables that will be applied to the camera. |
OrientationCorrection | Orientation correction. This will be added to the raw orientation. This value doesn't get fed back into the system when calculating the next frame. Can be noise, or smoothing, or both, or something else. |
PositionCorrection | Position correction. This will be added to the raw position. This value doesn't get fed back into the system when calculating the next frame. Can be noise, or smoothing, or both, or something else. |
PositionDampingBypass | This is a way for the Body component to bypass aim damping, useful for when the body needs to rotate its point of view, but does not want interference from the aim damping. The value is the camera rotation, in Euler degrees. |
RawOrientation | Raw (un-corrected) world space orientation of this camera |
RawPosition | Raw (un-corrected) world space position of this camera |
ReferenceLookAt | The world space focus point of the camera. What the camera wants to look at. There is a special constant define to represent "nothing". Be careful to check for that (or check the HasLookAt property). |
ReferenceUp | Which way is up. World space unit vector. Must have a length of 1. |
ShotQuality | Subjective estimation of how "good" the shot is. Larger values mean better quality. Default is 1. |
Methods
Name | Description |
---|---|
AddCustomBlendable(CustomBlendable) | Add a custom blendable to the pot for eventual application to the camera. The base system manages but otherwise ignores this data - it is intended for extension modules |
GetCustomBlendable(int) | Get a custom blendable that will be applied to the camera. |
Lerp(CameraState, CameraState, float) | Intelligently blend the contents of two states. |