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    Interface IAnimationJobBinder

    This is the base interface for all animation job binders.

    Namespace: UnityEngine.Animations.Rigging
    Syntax
    public interface IAnimationJobBinder

    Methods

    Create(Animator, IAnimationJobData, Component)

    Creates the animation job.

    Declaration
    IAnimationJob Create(Animator animator, IAnimationJobData data, Component component = null)
    Parameters
    Type Name Description
    Animator animator

    The animated hierarchy Animator component.

    IAnimationJobData data

    The constraint data.

    Component component

    The constraint component.

    Returns
    Type Description
    IAnimationJob

    Returns a new job interface.

    CreatePlayable(PlayableGraph, IAnimationJob)

    Creates an AnimationScriptPlayable with the specified animation job.

    Declaration
    AnimationScriptPlayable CreatePlayable(PlayableGraph graph, IAnimationJob job)
    Parameters
    Type Name Description
    PlayableGraph graph

    The PlayableGraph that will own the AnimationScriptPlayable.

    IAnimationJob job

    The animation job to use in the AnimationScriptPlayable.

    Returns
    Type Description
    AnimationScriptPlayable

    Returns a new AnimationScriptPlayable.

    Destroy(IAnimationJob)

    Destroys the animation job.

    Declaration
    void Destroy(IAnimationJob job)
    Parameters
    Type Name Description
    IAnimationJob job

    The animation job to destroy.

    Update(IAnimationJob, IAnimationJobData)

    Updates the animation job.

    Declaration
    void Update(IAnimationJob job, IAnimationJobData data)
    Parameters
    Type Name Description
    IAnimationJob job

    The animation job to update.

    IAnimationJobData data

    The constraint data.

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