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    Struct MultiReferentialInverseConstraintJob

    The MultiReferential inverse constraint job.

    Namespace: UnityEditor.Animations.Rigging
    Syntax
    [BurstCompile]
    public struct MultiReferentialInverseConstraintJob : IWeightedAnimationJob, IAnimationJob

    Fields

    offsetTx

    List of AffineTransform to apply to driven source objects.

    Declaration
    public NativeArray<AffineTransform> offsetTx
    Field Value
    Type Description
    NativeArray<AffineTransform>

    sources

    The list of Transforms that are affected by the specified driver.

    Declaration
    public NativeArray<ReadWriteTransformHandle> sources
    Field Value
    Type Description
    NativeArray<ReadWriteTransformHandle>

    Properties

    jobWeight

    The main weight given to the constraint. This is a value in between 0 and 1.

    Declaration
    public FloatProperty jobWeight { readonly get; set; }
    Property Value
    Type Description
    FloatProperty
    Implements
    IWeightedAnimationJob.jobWeight

    Methods

    ProcessAnimation(AnimationStream)

    Defines what to do when processing the animation.

    Declaration
    public void ProcessAnimation(AnimationStream stream)
    Parameters
    Type Name Description
    AnimationStream stream

    The animation stream to work on.

    Implements
    IAnimationJob.ProcessAnimation(AnimationStream)

    ProcessRootMotion(AnimationStream)

    Defines what to do when processing the root motion.

    Declaration
    public void ProcessRootMotion(AnimationStream stream)
    Parameters
    Type Name Description
    AnimationStream stream

    The animation stream to work on.

    Implements
    IAnimationJob.ProcessRootMotion(AnimationStream)
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