Class PopulateRuleOverideTileWizard
Wizard for populating RuleOverrideTile from a SpriteSheet
Inheritance
PopulateRuleOverideTileWizard
Inherited Members
UnityEditor.ScriptableWizard.DisplayWizard<T>(System.String)
UnityEditor.ScriptableWizard.DisplayWizard<T>(System.String, System.String)
UnityEditor.ScriptableWizard.DisplayWizard<T>(System.String, System.String, System.String)
UnityEditor.ScriptableWizard.DisplayWizard(System.String, System.Type, System.String)
UnityEditor.ScriptableWizard.DisplayWizard(System.String, System.Type)
UnityEditor.EditorWindow.ShowTab()
UnityEditor.EditorWindow.GetWindow<T>()
UnityEditor.EditorWindow.GetWindow<T>(System.Boolean)
UnityEditor.EditorWindow.GetWindow<T>(System.Boolean, System.String)
UnityEditor.EditorWindow.GetWindow<T>(System.String)
UnityEditor.EditorWindow.GetWindow<T>(System.String, System.Boolean)
UnityEditor.EditorWindow.GetWindow<T>(System.Boolean, System.String, System.Boolean)
UnityEditor.EditorWindow.GetWindow<T>(System.Type[])
UnityEditor.EditorWindow.GetWindow<T>(System.String, System.Type[])
UnityEditor.EditorWindow.GetWindow<T>(System.String, System.Boolean, System.Type[])
UnityEditor.EditorWindow.CreateWindow<T>(System.Type[])
UnityEditor.EditorWindow.CreateWindow<T>(System.String, System.Type[])
UnityEditor.EditorWindow.HasOpenInstances<T>()
UnityEditor.EditorWindow.FocusWindowIfItsOpen<T>()
UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect)
UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect, System.Boolean)
UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect, System.Boolean, System.String)
UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect, System.Boolean, System.String, System.Boolean)
UnityEditor.EditorWindow.TryGetOverlay(System.String, UnityEditor.Overlays.Overlay)
UnityEditor.EditorWindow.depthBufferBits
UnityEditor.EditorWindow.antiAlias
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
Namespace: UnityEditor.Tilemaps
Syntax
[MovedFrom(true, "UnityEditor", null, null)]
public class PopulateRuleOverideTileWizard : ScriptableWizard
Fields
m_spriteSet
The Texture2D containing the Sprites to override with
Declaration
public Texture2D m_spriteSet
Field Value
Type | Description |
---|---|
Texture2D |
Methods
CloneWizard(PopulateRuleOverideTileWizard)
Creates a new PopulateRuleOverideTileWizard and copies the settings from an existing PopulateRuleOverideTileWizard
Declaration
public static void CloneWizard(PopulateRuleOverideTileWizard oldWizard)
Parameters
Type | Name | Description |
---|---|---|
PopulateRuleOverideTileWizard | oldWizard | The wizard to copy settings from |
CreateWizard(RuleOverrideTile)
Creates a wizard for the target RuleOverrideTIle
Declaration
public static void CreateWizard(RuleOverrideTile target)
Parameters
Type | Name | Description |
---|---|---|
RuleOverrideTile | target | The RuleOverrideTile to be edited by the wizard |