docs.unity3d.com
    目次を表示する/隠す

    Class Limb

    Utility for 2D Limb IK Solver.

    Inheritance
    Object
    Limb
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.U2D.IK
    Syntax
    [MovedFrom("UnityEngine.Experimental.U2D.IK")]
    public static class Limb

    Methods

    Solve(Vector3, Single[], Vector3[], ref Single[])

    Solve based on Limb IK

    Declaration
    public static bool Solve(Vector3 targetPosition, float[] lengths, Vector3[] positions, ref float[] outAngles)
    Parameters
    Type Name Description
    Vector3 targetPosition

    Target position.

    Single[] lengths

    Length of the chains.

    Vector3[] positions

    Chain positions.

    Single[] outAngles

    Output angles for the chain's position.

    Returns
    Type Description
    Boolean

    Always returns true.

    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)