Class SkeletonAsset
Asset representing character's Skeleton.
Inherited Members
UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindFirstObjectByType(System.Type)
UnityEngine.Object.FindAnyObjectByType(System.Type)
UnityEngine.Object.FindFirstObjectByType(System.Type, UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType(System.Type, UnityEngine.FindObjectsInactive)
Namespace: UnityEngine.U2D.Animation
Syntax
public class SkeletonAsset : ScriptableObject
Methods
GetSpriteBones()
Allows to get Skeleton bones.
Declaration
public SpriteBone[] GetSpriteBones()
Returns
| Type | Description |
|---|---|
| SpriteBone[] | Skeleton's SpriteBone array. |
SetSpriteBones(SpriteBone[])
Allows to set new Skeleton bones.
Declaration
public void SetSpriteBones(SpriteBone[] spriteBones)
Parameters
| Type | Name | Description |
|---|---|---|
| SpriteBone[] | spriteBones | New SpriteBone array. |