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    Class Solver2DEditor

    Custom Inspector for Solver2D.

    Inheritance
    Object
    Object
    ScriptableObject
    UnityEditor.Editor
    Solver2DEditor
    Inherited Members
    UnityEditor.Editor.SaveChanges()
    UnityEditor.Editor.DiscardChanges()
    UnityEditor.Editor.CreateEditorWithContext(UnityEngine.Object[], UnityEngine.Object, System.Type)
    UnityEditor.Editor.CreateEditorWithContext(UnityEngine.Object[], UnityEngine.Object)
    UnityEditor.Editor.CreateCachedEditorWithContext(UnityEngine.Object, UnityEngine.Object, System.Type, UnityEditor.Editor)
    UnityEditor.Editor.CreateCachedEditorWithContext(UnityEngine.Object[], UnityEngine.Object, System.Type, UnityEditor.Editor)
    UnityEditor.Editor.CreateCachedEditor(UnityEngine.Object, System.Type, UnityEditor.Editor)
    UnityEditor.Editor.CreateCachedEditor(UnityEngine.Object[], System.Type, UnityEditor.Editor)
    UnityEditor.Editor.CreateEditor(UnityEngine.Object)
    UnityEditor.Editor.CreateEditor(UnityEngine.Object, System.Type)
    UnityEditor.Editor.CreateEditor(UnityEngine.Object[])
    UnityEditor.Editor.CreateEditor(UnityEngine.Object[], System.Type)
    UnityEditor.Editor.DrawPropertiesExcluding(UnityEditor.SerializedObject, System.String[])
    UnityEditor.Editor.DrawDefaultInspector()
    UnityEditor.Editor.Repaint()
    UnityEditor.Editor.OnInspectorGUI()
    UnityEditor.Editor.CreateInspectorGUI()
    UnityEditor.Editor.RequiresConstantRepaint()
    UnityEditor.Editor.DrawHeader()
    UnityEditor.Editor.OnHeaderGUI()
    UnityEditor.Editor.ShouldHideOpenButton()
    UnityEditor.Editor.DrawFoldoutInspector(UnityEngine.Object, UnityEditor.Editor)
    UnityEditor.Editor.HasPreviewGUI()
    UnityEditor.Editor.GetPreviewTitle()
    UnityEditor.Editor.RenderStaticPreview(System.String, UnityEngine.Object[], System.Int32, System.Int32)
    UnityEditor.Editor.OnPreviewGUI(UnityEngine.Rect, UnityEngine.GUIStyle)
    UnityEditor.Editor.OnInteractivePreviewGUI(UnityEngine.Rect, UnityEngine.GUIStyle)
    UnityEditor.Editor.OnPreviewSettings()
    UnityEditor.Editor.GetInfoString()
    UnityEditor.Editor.DrawPreview(UnityEngine.Rect)
    UnityEditor.Editor.ReloadPreviewInstances()
    UnityEditor.Editor.UseDefaultMargins()
    UnityEditor.Editor.Initialize(UnityEngine.Object[])
    UnityEditor.Editor.Cleanup()
    UnityEditor.Editor.MoveNextTarget()
    UnityEditor.Editor.ResetTarget()
    UnityEditor.Editor.hasUnsavedChanges
    UnityEditor.Editor.saveChangesMessage
    UnityEditor.Editor.target
    UnityEditor.Editor.targets
    UnityEditor.Editor.serializedObject
    UnityEditor.Editor.finishedDefaultHeaderGUI
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsSortMode)
    UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    UnityEngine.Object.FindFirstObjectByType<T>()
    UnityEngine.Object.FindAnyObjectByType<T>()
    UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
    UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    UnityEngine.Object.FindFirstObjectByType(System.Type)
    UnityEngine.Object.FindAnyObjectByType(System.Type)
    Object.FindObjectOfType(Type, Boolean)
    UnityEngine.Object.FindFirstObjectByType(System.Type, UnityEngine.FindObjectsInactive)
    UnityEngine.Object.FindAnyObjectByType(System.Type, UnityEngine.FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEditor.U2D.IK
    Syntax
    [CustomEditor(typeof(Solver2D))]
    [CanEditMultipleObjects]
    public abstract class Solver2DEditor : Editor, IPreviewable, IToolModeOwner

    Methods

    DrawCommonSolverInspector()

    Custom Inspector GUI for Solver2D.

    Declaration
    protected void DrawCommonSolverInspector()
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