Class SpriteLibrarySourceAssetImporter
A ScriptedImporter that imports .spriteLib extension file to generate SpriteLibraryAsset
Inheritance
UnityEditor.AssetImporter
UnityEditor.AssetImporters.ScriptedImporter
SpriteLibrarySourceAssetImporter
Inherited Members
UnityEditor.AssetImporters.ScriptedImporter.SupportsRemappedAssetType(System.Type)
UnityEditor.AssetImporter.GetImportLog(System.String)
UnityEditor.AssetImporter.SetAssetBundleNameAndVariant(System.String, System.String)
UnityEditor.AssetImporter.GetAtPath(System.String)
UnityEditor.AssetImporter.SaveAndReimport()
UnityEditor.AssetImporter.AddRemap(UnityEditor.AssetImporter.SourceAssetIdentifier, UnityEngine.Object)
UnityEditor.AssetImporter.RemoveRemap(UnityEditor.AssetImporter.SourceAssetIdentifier)
UnityEditor.AssetImporter.GetExternalObjectMap()
UnityEditor.AssetImporter.assetPath
UnityEditor.AssetImporter.importSettingsMissing
UnityEditor.AssetImporter.assetTimeStamp
UnityEditor.AssetImporter.userData
UnityEditor.AssetImporter.assetBundleName
UnityEditor.AssetImporter.assetBundleVariant
UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindFirstObjectByType(System.Type)
UnityEngine.Object.FindAnyObjectByType(System.Type)
UnityEngine.Object.FindFirstObjectByType(System.Type, UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType(System.Type, UnityEngine.FindObjectsInactive)
Namespace: UnityEditor.U2D.Animation
Syntax
[ScriptedImporter(22100000, "spriteLib", AllowCaching = true)]
public class SpriteLibrarySourceAssetImporter : ScriptedImporter
Methods
OnImportAsset(AssetImportContext)
Implementation of ScriptedImporter.OnImportAsset
Declaration
public override void OnImportAsset(AssetImportContext ctx)
Parameters
| Type | Name | Description |
|---|---|---|
| UnityEditor.AssetImporters.AssetImportContext | ctx | This argument contains all the contextual information needed to process the import event and is also used by the custom importer to store the resulting Unity Asset. |
Overrides
UnityEditor.AssetImporters.ScriptedImporter.OnImportAsset(UnityEditor.AssetImporters.AssetImportContext)