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    Class SpriteLibrarySourceAssetImporter

    A ScriptedImporter that imports .spriteLib extension file to generate SpriteLibraryAsset

    Inheritance
    Object
    Object
    UnityEditor.AssetImporter
    UnityEditor.AssetImporters.ScriptedImporter
    SpriteLibrarySourceAssetImporter
    Inherited Members
    UnityEditor.AssetImporters.ScriptedImporter.SupportsRemappedAssetType(System.Type)
    UnityEditor.AssetImporter.GetImportLog(System.String)
    UnityEditor.AssetImporter.SetAssetBundleNameAndVariant(System.String, System.String)
    UnityEditor.AssetImporter.GetAtPath(System.String)
    UnityEditor.AssetImporter.SaveAndReimport()
    UnityEditor.AssetImporter.AddRemap(UnityEditor.AssetImporter.SourceAssetIdentifier, UnityEngine.Object)
    UnityEditor.AssetImporter.RemoveRemap(UnityEditor.AssetImporter.SourceAssetIdentifier)
    UnityEditor.AssetImporter.GetExternalObjectMap()
    UnityEditor.AssetImporter.assetPath
    UnityEditor.AssetImporter.importSettingsMissing
    UnityEditor.AssetImporter.assetTimeStamp
    UnityEditor.AssetImporter.userData
    UnityEditor.AssetImporter.assetBundleName
    UnityEditor.AssetImporter.assetBundleVariant
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsSortMode)
    UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    UnityEngine.Object.FindFirstObjectByType<T>()
    UnityEngine.Object.FindAnyObjectByType<T>()
    UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
    UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    UnityEngine.Object.FindFirstObjectByType(System.Type)
    UnityEngine.Object.FindAnyObjectByType(System.Type)
    Object.FindObjectOfType(Type, Boolean)
    UnityEngine.Object.FindFirstObjectByType(System.Type, UnityEngine.FindObjectsInactive)
    UnityEngine.Object.FindAnyObjectByType(System.Type, UnityEngine.FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEditor.U2D.Animation
    Syntax
    [ScriptedImporter(22100000, "spriteLib", AllowCaching = true)]
    public class SpriteLibrarySourceAssetImporter : ScriptedImporter

    Methods

    OnImportAsset(AssetImportContext)

    Implementation of ScriptedImporter.OnImportAsset

    Declaration
    public override void OnImportAsset(AssetImportContext ctx)
    Parameters
    Type Name Description
    UnityEditor.AssetImporters.AssetImportContext ctx

    This argument contains all the contextual information needed to process the import event and is also used by the custom importer to store the resulting Unity Asset.

    Overrides
    UnityEditor.AssetImporters.ScriptedImporter.OnImportAsset(UnityEditor.AssetImporters.AssetImportContext)
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