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    Struct SpriteCategoryLabel

    Structure that defines a Sprite Library Category Label

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: UnityEditor.U2D.Animation
    Syntax
    [Serializable]
    public struct SpriteCategoryLabel

    Properties

    name

    Get and set the name for the Sprite label

    Declaration
    public string name { get; set; }
    Property Value
    Type Description
    String

    spriteId

    Get and set the Sprite Id.

    Declaration
    public string spriteId { get; set; }
    Property Value
    Type Description
    String
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