struct in Unity.Hierarchy
/
Implemented in:UnityEngine.HierarchyCoreModule
 Represents a collection of HierarchyNode and values of type T with O(1) access time.
 
| Description | |
|---|---|
| Capacity | The number of elements that can be contained in the HierarchyNodeMapUnmanaged_1 without resizing. | 
| Count | The number of elements contained in the HierarchyNodeMapUnmanaged_1. | 
| IsCreated | Whether or not this object is valid and uses memory. | 
| this[HierarchyNode] | Gets or sets the value associated with the specified HierarchyNode. | 
| Description | |
|---|---|
| HierarchyNodeMapUnmanaged_1 | Constructs a new HierarchyNodeMapUnmanaged_1. | 
| Description | |
|---|---|
| Add | Adds the specified HierarchyNode and value to the HierarchyNodeMapUnmanaged_1. | 
| AddNoResize | Adds the specified HierarchyNode and value to the HierarchyNodeMapUnmanaged_1 without increasing capacity. | 
| Clear | Removes all HierarchyNode and values from the HierarchyNodeMapUnmanaged_1. | 
| ContainsKey | Determine whether or not the HierarchyNodeMapUnmanaged_1 contains the specified HierarchyNode. | 
| Dispose | Dispose this object and release its memory. | 
| Remove | Removes the value with the specified HierarchyNode from the HierarchyNodeMapUnmanaged_1. | 
| Reserve | Reserve enough memory to contain the specified number of elements. | 
| TryAdd | Attempts to add the specified HierarchyNode and value to the HierarchyNodeMapUnmanaged_1. | 
| TryAddNoResize | Attempts to add the specified HierarchyNode and value to the HierarchyNodeMapUnmanaged_1 without increasing capacity. | 
| TryGetValue | Gets the value associated with the specified HierarchyNode. |