| Description | |
|---|---|
| count | Number of elements in the buffer. |
| stride | Stride of the buffer in bytes. |
BufferID ID of the newly created buffer.
Create a new buffer for a number of elements with a given stride.
IDeviceContext ctx = new RadeonRaysContext();
ctx.Initialize();
const int numberOfElements = 4;
const int strideInBytes = 4;
var bufferID = ctx.CreateBuffer(numberOfElements, strideInBytes);
ctx.DestroyBuffer(bufferID);
ctx.Dispose();
How to create a buffer.