これはユーザーが Creat ボタンを押したときに呼び出されます。
ここで最終的な作成と変更のアクションを実行します。 OnCreateWizard が呼び出された後、ウィザードは自動的に閉じられます。
参照: ScriptableWizard.DisplayWizard
ScriptableWizard window for selecting GameObjects of a certain "type".
// Editor Script that lets you "Select" all the GameObjects that have a certain Component.
using UnityEngine; using UnityEditor; using System.Collections;
public class ScriptableWizardOnWizardCreate : ScriptableWizard { public string componentName = "Camera";
[MenuItem("Example/OnWizardCreate example")] public static void SelectAllOfTypeMenuIem() { ScriptableWizard.DisplayWizard( "Select objects of type ...", typeof(ScriptableWizardOnWizardCreate), "Select"); }
void OnWizardCreate() { Object[] objs = FindObjectsOfType(typeof(GameObject)); ArrayList selectionBuilder = new ArrayList(); foreach (GameObject go in objs) { if (go.GetComponent<componentName>()) selectionBuilder.Add(go); } Selection.objects = selectionBuilder.ToArray(typeof(GameObject)) as GameObject[]; } }