solverVelocityIterations はリジッドボディのジョイントと衝突の接触がどれだけ正確に解決されるかに影響を与えます。Physics.defaultSolverVelocityIterations をオーバーライドします。正数でなければなりません。
Increasing this value will result in higher accuracy of the resulting exit velocity after a Rigidbody bounce.
If you are experiencing issues with jointed Rigidbodies or Ragdolls moving too much after collisions you can try to increase this value.
See Also: Rigidbody.solverIterations.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { Rigidbody rb = GetComponent<Rigidbody>(); rb.solverVelocityIterations = 30; } }