Version: 5.6
public Quaternion rotation ;


Rigidbody の回転

Rigidbody.rotation allows you to get and set the rotation of a Rigidbody using the physics engine. If you change the rotation of a Rigidbody using Rigidbody.rotation, the transform will be updated after the next physics simulation step. This is faster than updating the rotation using Transform.rotation, as the latter will cause all attached Colliders to recalculate their rotation relative to the Rigidbody.

継続的にリジッドボディを回転したい場合、interpolation(補間)を考慮に入れて MoveRotation を代わりに使用します。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { GetComponent<Rigidbody>().rotation = Quaternion.identity; } }