Version: 5.6

説明

パーティクルの Z 軸に与える力を定義するカーブ

関連項目: MinMaxCurve.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public bool enabled = true; public float hSliderValue = 10.0f;

void Start() { ps = GetComponent<ParticleSystem>(); }

void Update() { var forceOverLifetime = ps.forceOverLifetime; forceOverLifetime.enabled = enabled; forceOverLifetime.z = hSliderValue; }

void OnGUI() { enabled = GUI.Toggle(new Rect(25, 45, 100, 30), enabled, "Enabled"); hSliderValue = GUI.HorizontalSlider(new Rect(25, 85, 100, 30), hSliderValue, -50.0f, 50.0f); } }