Version: 5.6
public ParticleSystem.LimitVelocityOverLifetimeModule limitVelocityOverLifetime ;


Limit Velocity Over Lifetime モジュールにアクセスします。

Particle system modules do not need to be reassigned back to the system; they are interfaces and not independent objects.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { ParticleSystem ps = GetComponent<ParticleSystem>(); var lv = ps.limitVelocityOverLifetime; lv.enabled = true; lv.dampen = 0.5f;

AnimationCurve curve = new AnimationCurve(); curve.AddKey(0.0f, 1.0f); curve.AddKey(1.0f, 0.0f); lv.limit = new ParticleSystem.MinMaxCurve(10.0f, curve); } }