Version: 5.6
public static void SetReceivingEnabled (NetworkPlayer player, int group, bool enabled);



You can use the when you do not want any network messages coming in for processing at the moment, and then enable it later when you are ready. This is useful to stop network messages until a level is loaded, for example.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { foreach (NetworkPlayer player in Network.connections) { Network.SetReceivingEnabled(player, 0, false); } } }