Version: 5.6
public Vector3 MultiplyPoint (Vector3 v);


この行列で位置を変換します (一般)。

Returns a position v transformed by the current fully arbitrary matrix. If the matrix is a regular 3D transformation matrix, it is much faster to use MultiplyPoint3x4 instead. MultiplyPoint is slower, but can handle projective transformations as well.

See Also: MultiplyPoint3x4, MultiplyVector.

   // Find our current location in the camera's projection space.
Vector3 pt = Camera.main.projectionMatrix.MultiplyPoint(transform.position);