Version: 5.6
public static EditorApplication.CallbackFunction hierarchyWindowChanged ;



Each time an object is (or a group of objects are) created, renamed, parented, unparented or destroyed this callback is raised.

関連項目: EditorWindow.OnHierarchyChange.

using UnityEditor;
using UnityEngine;

public class ExampleCode { [MenuItem("Example/Hierarchy Window Changed")] static void Example() { EditorApplication.hierarchyWindowChanged += ExampleCallback; }

static void ExampleCallback() { Object[] all = Resources.FindObjectsOfTypeAll(typeof(Object)); Debug.Log("There are " + all.Length + " objects at the moment."); } }

注記: オブジェクトの HideFlags を変更しても、このコールバックが呼び出されます。