Version: 5.6
public int timeSamples ;


PCM サンプルの再生位置

Use this to read current playback time or to seek to a new playback time in samples, if you want more precise timing than what time variable allows.

参照: time 変数

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { AudioSource audio;

void Start() { audio = GetComponent<AudioSource>(); }

void Update() { if (Input.GetKeyDown(KeyCode.Return)) { audio.Stop(); audio.Play(); } Debug.Log(audio.timeSamples); } }