Version: 5.5
public float windTurbulence ;

説明

乱流風力

急激に変化する風圧

// Creates a wind zone to produce a softly changing general wind
// Just place this into an empty game object

void Start() { var wind = gameObject.AddComponent<WindZone>(); wind.mode = WindZoneMode.Directional; wind.windMain = 0.70f; wind.windTurbulence = 0.1f; wind.windPulseMagnitude = 2.0f; wind.windPulseFrequency = 0.25f; }