public void SetLookRotation (Vector3 view, Vector3 up= Vector3.up);


view Vector3(0, 0, 1) と同じ意味
up Vector3(0, 1, 0) と同じ意味


指定された forwardupwards 方向に回転します。

The result is applied to this quaternion If used to orient a Transform, the Z axis will be aligned with forward/ and the Y axis with upwards, assuming these vectors are orthogonal. Logs an error if the forward direction is zero.

See Also: LookRotation.