Version: 5.5
public static int CapsuleCastNonAlloc (Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction, RaycastHit2D[] results, float distance= Mathf.Infinity, int layerMask= DefaultRaycastLayers, float minDepth= -Mathf.Infinity, float maxDepth= Mathf.Infinity);

パラメーター

origin 2D 座標におけるその図形の原点
size 図形の大きさ
capsuleDirection カプセルの向く方向
angle 図形の角度(単位は度)
direction 図形を投影する方向を表すベクトル
results 結果を受け取る配列
distance 図形を投影する最大距離
layerMask 特定のレイヤーのコライダーのみを判別するためのフィルター
minDepth この値よりも大きな Z 座標(深度)にあるオブジェクトのみを含む
maxDepth この値よりも小さな Z 座標(深度)のオブジェクトのみを含む

戻り値

int 引数の変数に結果が代入されます。

説明

Casts a capsule into the scene, returning colliders that contact with it into the provided results array.

This function is similar to the CapsuleCastAll function except that the results are returned in the supplied array. The integer return value is the number of objects that intersect the capsule (possibly zero) but the results array will not be resized if it doesn't contain enough elements to report all the results. The significance of this is that no memory is allocated for the results and so garbage collection performance is improved when performed frequently.

The returned RaycastHit2D returns both the point and normal of the contact where the capsule would touch the collider. It also returns the centroid where the capsule would be positioned for it to contact at that point.

See Also: LayerMask class, RaycastHit2D class, CapsuleCast, CapsuleCastAll,, DefaultRaycastLayers, IgnoreRaycastLayer, raycastsHitTriggers.