Version: 5.5

Network.OnPlayerDisconnected(NetworkPlayer)

マニュアルに切り替える

説明

プレイヤーのサーバーへの接続が切断されるとサーバー上に呼び出されます

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnPlayerDisconnected(NetworkPlayer player) { Debug.Log("Clean up after player " + player); Network.RemoveRPCs(player); Network.DestroyPlayerObjects(player); } }