shader | Shader からマテリアルを作成します |
source | 別のマテリアルからすべてのプロパティーをコピーすることによってマテリアルを作成します |
一時的なマテリアルを作成します
If you have a script which implements a custom special effect, you implement all the graphic setup
using shaders & materials. Use this function to create a custom shader & material inside your script.
After creating the material, use SetColor, SetTexture, SetFloat,
SetVector, SetMatrix to populate the shader property values.
See Also: Materials, Shaders.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Shader shader; public Texture texture; public Color color; void Start() { Renderer rend = GetComponent<Renderer>(); rend.material = new Material(shader); rend.material.mainTexture = texture; rend.material.color = color; } }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); Renderer rend = cube.GetComponent<Renderer>(); rend.material = new Material(Shader.Find("Specular")); } }