Version: 5.5
public void Start (float desiredAccuracyInMeters= 10f, float updateDistanceInMeters= 10f);

説明

ロケーションの更新を開始します。最後の位置座標になります。

Retrieved via Input.location.lastData. Service does not start to send location data immediately. Code should check Input.location.status for current service status. desiredAccuracyInMeters - desired service accuracy in meters. Using higher value like 500 usually does not require to turn GPS chip on and thus saves battery power. Values like 5-10 could be used for getting best accuracy. Default value is 10 meters. updateDistanceInMeters - the minimum distance (measured in meters) a device must move laterally before Input.location property is updated. Higher values like 500 imply less overhead. Default is 10 meters.

using UnityEngine;
using System.Collections;

public class TestLocationService : MonoBehaviour { IEnumerator Start() { // First, check if user has location service enabled if (!Input.location.isEnabledByUser) yield break;

// Start service before querying location Input.location.Start();

// Wait until service initializes int maxWait = 20; while (Input.location.status == LocationServiceStatus.Initializing && maxWait > 0) { yield return new WaitForSeconds(1); maxWait--; }

// Service didn't initialize in 20 seconds if (maxWait < 1) { print("Timed out"); yield break; }

// Connection has failed if (Input.location.status == LocationServiceStatus.Failed) { print("Unable to determine device location"); yield break; } else { // Access granted and location value could be retrieved print("Location: " + Input.location.lastData.latitude + " " + Input.location.lastData.longitude + " " + Input.location.lastData.altitude + " " + Input.location.lastData.horizontalAccuracy + " " + Input.location.lastData.timestamp); }

// Stop service if there is no need to query location updates continuously Input.location.Stop(); } }