from から to への回転を得ます。
The from quaternion is rotated towards to by an angular step of maxDegreesDelta (but note
that the rotation will not overshoot).
Negative values of maxDegreesDelta will move away from to until the rotation
is exactly the opposite direction.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Transform target; public float speed; void Update() { float step = speed * Time.deltaTime; transform.rotation = Quaternion.RotateTowards(transform.rotation, target.rotation, step); } }