パラメーター

pauseStatus アプリケーションが起動していれば true、そうでなければ false。

説明

プレイヤーが一時停止したときにすべてのゲームオブジェクトに送信されます

OnApplicationPause is called OnApplicationPause can be a co-routine; to do this use the yield statement in the function. Implemented this way, it is evaluated twice during the initial frame: first as an early notification, and secondly during the normal co-routine update step.

On Android, when the on-screen keyboard is enabled, it causes a OnApplicationFocus( false ) event. Additionally, if you press "Home" at the moment the keyboard is enabled, the OnApplicationFocus() event is not called, but OnApplicationPause() is called instead.

using UnityEngine;

public class AppPaused : MonoBehaviour { bool isPaused = false;

void OnGUI( ) { if( isPaused ) GUI.Label( new Rect( 100, 100, 50, 30 ), "Game paused" ); }

void OnApplicationFocus( bool hasFocus ) { isPaused = !hasFocus; }

void OnApplicationPause( bool pauseStatus ) { isPaused = pauseStatus; } }