name | プロパティーの名前 |
nameID | Shader.PropertyToID によって検索されるプロパティーの nameID |
value | 設定する Color 値 |
color 型のプロパティーを設定します
プロパティーブロックを追加します。すでに同じ名前の color 型のプロパティーがある場合、上書きされます。
using UnityEngine;
// Draws 3 meshes with the same material but with different colors. public class ExampleClass : MonoBehaviour { public Mesh mesh; public Material material; private MaterialPropertyBlock block;
void Start() { block = new MaterialPropertyBlock(); } void Update() { // red mesh block.SetColor("_Color", Color.red); Graphics.DrawMesh(mesh, new Vector3(0, 0, 0), Quaternion.identity, material, 0, null, 0, block);
// green mesh block.SetColor("_Color", Color.green); Graphics.DrawMesh(mesh, new Vector3(5, 0, 0), Quaternion.identity, material, 0, null, 0, block);
// blue mesh block.SetColor("_Color", Color.blue); Graphics.DrawMesh(mesh, new Vector3(-5, 0, 0), Quaternion.identity, material, 0, null, 0, block); } }
Function variant that takes nameID
is faster. If you are changing properties with the same name repeatedly,
use Shader.PropertyToID to get unique identifier for the name, and pass the identifier to SetColor.
using UnityEngine;
// Draws 3 meshes with the same material but with different colors. public class ExampleClass : MonoBehaviour { public Mesh mesh; public Material material; private MaterialPropertyBlock block; private int colorID;
void Start() { block = new MaterialPropertyBlock(); colorID = Shader.PropertyToID("_Color"); } void Update() { // red mesh block.SetColor(colorID, Color.red); Graphics.DrawMesh(mesh, new Vector3(0, 0, 0), Quaternion.identity, material, 0, null, 0, block);
// green mesh block.SetColor(colorID, Color.green); Graphics.DrawMesh(mesh, new Vector3(5, 0, 0), Quaternion.identity, material, 0, null, 0, block);
// blue mesh block.SetColor(colorID, Color.blue); Graphics.DrawMesh(mesh, new Vector3(-5, 0, 0), Quaternion.identity, material, 0, null, 0, block); } }
関連項目: SetFloat, SetVector, SetMatrix, SetTexture.