public void SetVector (string propertyName, Vector4 vector);
public void SetVector (int nameID, Vector4 vector);


propertyName プロパティー名。例えば、"_WaveAndDistance"。
nameID プロパティー名 ID。Shader.PropertyToID を使って取得します。
vector 設定する Vector 値。


Vector 値を設定します

Four component vectors and colors are the same in Unity shaders. SetVector does almost exactly the same as SetColor just the input data type is different (xyzw in the vector becomes rgba in the color). The only difference is that color values are be converted from sRGB to Linear value, when using linear color space (see properties in shader programs).

See Also: SetColor, GetVector, Shader.PropertyToID, Properties in Shader Programs.