propertyName | プロパティーの名前 |
nameID | Shader.PropertyToID によって検索されるプロパティーの nameID |
設定された名前から matrix 値を取得します
This is mostly used with custom shaders that need extra matrix
parameters. Matrix parameters are not exposed in the material inspector,
but can be set and queried with SetMatrix
and GetMatrix
from scripts.
See Also: SetMatrix, Materials, ShaderLab documentation, Shader.PropertyToID.