現在の Unity プロジェクトの Temp フォルダー内でユニークとなるファイルパスを取得します
取得できるパスはプロジェクトフォルダーに対しての相対パスとなります。
The returned path is of a form Temp/UnityTempFile-
uniqueID, where uniqueID
is guaranteed to be
unique over space and time.
You can use it to create temporary files/folders and be sure that
you are not overriding somebody else's files, plus you don't have to
keep track of the unique IDs yourself.
using UnityEngine; using UnityEditor;
public class GetUniqueTempPath : MonoBehaviour { [MenuItem( "Example/Get Unique Temp Path" )] static void GetUniqueTempPathInProject( ) { Debug.Log( FileUtil.GetUniqueTempPathInProject( ) ); } }